Spell
ContinuousTri-Brigade Showdown
Archetype:
Tri-Brigade
View:
3888
If a Beast, Beast-Warrior, or Winged Beast monster is Special Summoned to your field (except during the Damage Step): You can target 1 of your banished "Tri-Brigade" monsters; add it to your hand. After damage calculation, if your "Tri-Brigade" monster battled an opponent's monster: You can return the opponent's monster to the hand. You can only use each effect of "Tri-Brigade Showdown" once per turn.
Tri-Brigade Showdown — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 49 · Deck: 51 · Meta: provisional
- Primary role: Recovery / Recursion · Secondary: Removal / Negation
Why it scores here
Tri-Brigade Showdown is a Continuous Spell whose value is recursion: when a Beast, Beast-Warrior or Winged Beast is Special Summoned, it adds a banished Tri-Brigade monster to hand, and after a Tri-Brigade battle it returns one opponent monster to hand. Both effects are once per turn, so the card gives a steady trickle of card advantage and tempo rather than a board of its own. The high deck inclusion (203 of 203 sampled decks, 1.37 copies on average) confirms the card is reliably accessible inside the archetype, but it does not earn points by itself because the card is archetype-locked and has no recorded combo evidence to show it converts into a board. High ATK-style presence, popularity and view count contributed nothing to the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Run in all 203 sampled decks at about 1.37 copies, so it is a live main-deck card within Tri-Brigade; it is not a searcher itself and depends on the Beast-type Special Summon trigger, so it is not live in every opening hand (observed deck frequency plus verified text). |
| Combo & Conversion | 35 | No recorded combo boards, so conversion is text-only: it recovers one banished Tri-Brigade and bounces one monster after battle, but it builds no board on its own (inferred from text, no combo data). |
| Resource Economy | 60 | Each effect is +1 card or a 1-for-1 tempo swing, and both can repeat across turns via the once-per-turn limit per effect, giving steady but modest advantage (verified from text, no net-advantage data). |
| Effect & Interaction | 45 | After damage calculation the card returns an opponent monster to hand, but only if a Tri-Brigade monster battled, so it is conditional soft interaction rather than reliable removal (verified from text). |
| Material Utility | 5 | A Spell card cannot be used as material, so it contributes no material value (verified from card type). |
| Resilience & Flexibility | 45 | Sits face-up on the field as a Continuous Spell, so it can be destroyed by backrow removal and only triggers under specific summon or battle conditions; its once-per-turn limits reduce redundancy (inferred from text). |
| Deck-Building Efficiency | 70 | Single main-deck copy in most decks with no garnet, lock or self-restriction; it occupies one slot for a flexible recovery effect (observed from deck data copy distribution plus verified text). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Removal/Negation. Intrinsic ≈ 49, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recovers a banished Tri-Brigade monster to hand, giving repeatable card advantage from the banish zone
- Bounces an opponent monster after a Tri-Brigade battle, adding tempo
- Accessible across 203 sampled decks at about 1.37 copies each
- Cheap single-slot main-deck card with no garnet or lock cost
Weaknesses
- Archetype-locked: both effects require Tri-Brigade monsters
- Interaction is conditional on a Tri-Brigade battle, so it is not reliable removal
- Continuous Spell with no direct board presence or material value
- Recorded combo evidence is absent, so conversion value is text-inferred only
Counters / choke points
- Backrow removal or destruction of the face-up Continuous Spell
- Ash Blossom & Joyous Spring and similar hand traps, which can stop the Special Summon trigger chain upstream
Best use
Recovery / Recursion with optional bounce. Decks: Tri-Brigade. Suggested copies: 1.
Evidence & gaps
- Verified: Text: Beast/Beast-Warrior/Winged Beast Special Summon trigger adds a banished Tri-Brigade monster to hand, once per turn; Text: after damage calculation, a Tri-Brigade battle lets you return an opponent monster to hand, once per turn; Card type is Spell (Continuous), so it cannot be material
- Observed: Present in 203 of 203 sampled decks, 1.37 copies on average, 131 of 203 at 1 copy; Top partners include Tri-Brigade Kitt (93.1%) and Tri-Brigade Fraktall (92.6%)
- Inferred: Recovery is the primary role, with bounce as a secondary effect; Accessibility depends on Tri-Brigade searchers and Beast-type summons; Continuous Spell placement makes it vulnerable to backrow removal
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is inferred from the deck sample only no starter-count data, so DeckResilience is estimated from archetype spread






